PlayerUnknown’s Battlegrounds Update: Changes to Safe and Blue Zones, Improvements for Miramar

PlayerUnknown’s Battlegrounds Update: Changes to Safe and Blue Zones, Improvements for Miramar

PlayerUnknown’s Battlegrounds Update: Changes to Safe and Blue Zones, Improvements for Miramar

PlayerUnknown's Battlegrounds received its 10th update, in which the developers introduced significant changes to the Blue Zone and Miramar, as well as fixed some bugs. The complete list of changes is presented below.

Patch Notes

General Gameplay

  • In-game clothing spawns have been removed.
  • Safe zone and Blue zone functionality has been adjusted:

  • Blue zone delay time has been reduced. You ‘ll be given less time to linger between phases.
  • The maximum movement speed of the blue zone has been reduced. The blue zone will move more slowly toward the end of the game.
  • The damage inflicted by 7th, 8th, and 9th blue zones has been increased.
  • Except for the first blue zone, the probability of creating an extreme safe zone (one far away from the center of the previous circle) has been reduced by 30%.
  • The final blue zone will narrow down to the center instead of narrowing down to a random spot, and the total wait time including the blue zone inactive time has been reduced. (195 seconds to 90 seconds)
  • As the end of the match approaches, the safe zone will increasingly favor areas with land over areas with water.
  • On Erangel specifically, the first safe zone will now be revealed 30 seconds earlier.
  • On Miramar specifically, players can now see the first safe zone while flying in the airplane. (We may or may not carry this over to the next live update. We want your feedback about this change.)
  • In-game clothing spawns have been removed from all maps. Other item spawn balance remains the same.

World

  • The Oasis can now be found in the north, and Alcantara village has been added to the northwest.
  • We ‘ve added more roads, off-road paths, and car spawning positions to facilitate easy travel into and out of the area.
  • Higher-tier loot is now more likely to spawn in specific areas of the north of Miramar.
  • We ‘ve optimized the GPU performance of buildings seen from mid-range (all maps).

UI/UX

Improvements to teams

  • You can now send requests for invitations by clicking the invite button on another player ‘s career screen.
  • If you are a team leader, you can now kick your team members.
    • You can also kick any team member using “Team” tab in the friends list, found at the bottom right corner of the screen.

Bug Fixes

  • Footsteps should now always make sound when walking on tarp, carpet
  • Fixed an issue causing some objects to become invisible at particular distances
  • Indoor plants should no longer block bullets
  • Fixed and removed some weirdly-placed road signs, plants, and stairs
  • Fixed an issue that broke the killer spectating function whenever the killer died too quickly after taking out the spectating player
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle

The developers also announced the dates for the testing of a new map - Codename: Savage. It will be available on the Closed Experimental Server. You'll have to sign up to be able to test the map.

Signup Website:
  • OPENS: Sat, April 14, 5am PDT / April 14, 2pm CEST / April 14, 9pm KST
  • CLOSES: Tues, April 17, 5am PDT / April 17, 2pm CEST / April 17, 9pm KST
Codename: Savage on the Closed Experimental Server:
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Tues, April 19, 3am CEST / April 19, 10am KST